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Thursday, 09 July 2009

  • It's reality! But it's AuGmEnTeD!!

    I've done a good amount of hypothesizing about the future of gaming and technology integration, so file this under that same category. We've spoken about Natal, the NeuroSky Mindset, and now: Augmented reality (sounds like some kind of Arnold Schwartzenegger movie).

    Augmented reality involves a camera which analyzes in real-time, and can manipulate objects and display information in a virtual, interactive video of the real world. For example, practical uses include pointing your AR compatable smartphone at a street as it displays the closest train stations and information about local buildings (video). Similarly, TAT's augmented ID concept brings together facial recognition and social networking, making it easier and more visually stimulating to keep tabs on your friends and share information (video).

    Applying AR to gaming has proven an intriguing endeavor, yielding some cool, but relatively callow results. Check out these videos and share your thoughts!
     


    http://www.youtube.com/watch?v=5fZk0HaIs4s
    http://www.youtube.com/watch?v=tb0pMeg1UN0


    shooting game- http://www.youtube.com/watch?v=cNu4CluFOcw
    pit stop board game - http://www.youtube.com/watch?v=xGsfDDxhFN0
    memory game - http://www.youtube.com/watch?v=W_i4hp1lYUg&NR=1
    sony's virtual pet - http://www.youtube.com/watch?v=YZvxIjdyyII

    So, Natal + NeruoSky + AR = The future of board games? Video games? Life?!? Minority Report is looking all too realistic now. Where else will technology take us? Installing the AR camera into a contact lens, implanting a NeuroSky Mindset chip into your head, universal WiFi...is this the ideal? How long do you think it will take?

    Can you say Technological Singularity?
    Ray Kurzweil can. Check out the Transcendental Man trailer while you're at it.

Monday, 06 July 2009

  • Crunching Numbers: Manufacturing Cost vs. Retail Price Tag

    The initial cost of a new console upon its release rarely goes over without mass hysteria and uproar from the general public. It seems that regardless of the entry retail price, most people will be in disagreement with it and flame the console accordingly, until eventually coming to terms with the number and giving in, or waiting for a price drop.

    For example, Sony's new PSP Go! has been receiving criticism for the $250 price tag attached to it, and in comparison with Nintendo's DSi (retail $170.00), Sony's decision to beef up their portable system about a hundred dollars more seems a bit hasty. With the new UMD-less system, previous PSP owners may have to buy all of their favorite titles over again, as the PSP Go! renders their current collection relatively useless. Europe has it even worse: the PSP Go! will retail in the UK at £229.99 ($380USD) and outside of the UK at 250 Euros ($350USD).



    What goes into deciding retail prices for new consoles? More importantly, what are the manufacturing costs of a system, the production cost versus what we pay in stores? Let's go down the list of recent consoles and crunch some numbers.

    [CUT TAG="Click here for the statistics..."]

    PS3
    Release Date: Nov. 17, 2006
    Retail price: $599 (60GB) $499 (20GB)
    Cost of components: $840 (60GB) $805 (20GB)
    -As you can see, Sony loses money on every console they make and depend on game and peripheral sales to clear the deficit. Especially with the newer 80GB consoles, Sony ditched backwards compatability in an attempt to cut production costs, but there are still a few rare 80GB consoles with backwards compatability floating around. As of Q2 2009, Sony was still in the red, but the PS3's peak is soon approaching with the release of some heavy hitting Sony exclusive sequals like God of War 3, Gran Turismo 5, and Little Big Planet 2.

    Xbox 360
    Release Date: Nov. 22, 2005
    Retail price: $399
    Cost of components: $330
    -Microsoft too made a conscious initial loss, but were confident that they would be able to recoup their losses, given their past with the original Xbox (the first console to ever be released cheaper than the manufacturing cost). The 360 actually began with a $715 dollar cost of components until it was cut down to $470 in 2008. The market for the 360 is certainly in decline, and if the PS3 price ever drops, I think the Xbox will finally be down and out (sorry Halo fans).



    Wii
    Release Date: Nov. 19, 2006
    Wholesale Price: $190
    Cost of components: $158
    -Ah, leave it to Nintendo to package their little console in a sleek white box and still make roughly $40 on each system. Nintendo has never put out anything for less money than the manufacturing price, which may attribute to their many successful franchises, more than Microsoft and Sony combined.

    And some more...

    Playstation 2
    Original cost of components: roughly $350
    Original retail price: $199

    PSP
    Retail Price: $250
    Cost of components: roughly $170

    Nintendo DS Lite
    Retail Price: $130
    Cost of components: roughly $90

    Apple iPhone 3G S
    Retail price: Starting at $199
    Cost of components: $179.16

    BlackBerry Storm
    Retail price: $249 before rebate
    Cost of components: $202.89


    Well, what do you think? Have you ever considered manufacturing cost compared to the retail price tag before?

Thursday, 02 July 2009

  • Ben Heck: The Prince of Portable Gaming


    Benjamin J. Heckendorn AKA Ben Heck is a well-known console modder and gaming aficionado. If you don't know of him offhand, his extensive work will certainly astound you. Father to over 40 console mods and portable systems, Heck is the creator of some really aesthetically pleasing and functionally sound hardware. Here's a brief list of a few of his notable offspring and some other cool mods and accessories.



    Commodore 64 Laptop
    An auction for this gorgeous hunk of nostalgia begins on July 6th and all of the proceeds will go to the Child's Play Charity. This "laptop" reads software from the SD-card slot, or the optional USB and Ethernet ports. Hit the link for more details and pictures.


    N64 Portable
    Here is when my fanboy side comes through. I want one, I want one. The resolution and brightness don't seem too hot, and the physical console itself is a bit bulky and uncomfortable, but I think I'd give anything to play Smash Bros. 64 on the go. Here's a rival portable N64, the Nintendo SixtyFree Lite that was posted on Heck's message board. Oh, the possibilities...
    Tons More Here...

Tuesday, 30 June 2009

  • More Controllerless Controllering - The Neurosky Mindset



    Move over, Milo. The Neurosky Mindset takes controllerless controllering even further, shifting from the physical body to the abstract complexities of the mind. According to Gizmodo, the Mindset "is a gaming controller that monitors brainwaves, and uses those readings to carry out specific actions within a game. In demos, this includes sliding boxes, lifting objects, and setting crap on fire. It also doubles as a pair of Headphones with Bluetooth." As of yesterday, news of a free Neurosky SDK surfaced, and it is out now! This means that game development groups as well as independent coders can build interfaces to use with the Mindset. The peripheral may even work alongside a physical controller, using brainwaves to reload a gun or open doors, while moving is done with a thumbstick. IMAGINE the possibilities!

    Do you think this is the future of gaming? Do you think a cross between Nerosky and Natal is the next wave of video game interaction?

    Pic related: This girl looks like she loves Neurosky. And by the way, the user MUST wear shoulderpads and an offensive, black and white checked, eyesore of a sweater in order to get optimal brainwave compatibility.
  • Drowning the iPhone 3G [S]



    This isn't specifically gaming news, but should get an OMG or two. As you may already know, the new iPhone 3G [S] has a video recorder, and what a perfect time to have such a utility! Summer! Sun! Pools! This videographer had the right idea, but slippery hands bear silly $300 dollar accidents. It may have drowned, but it's still alive!


    If you iPhone owners really want to cringe, check out some iPhone torture stress tests while you stroke your pristine, spotless babies.

    Personally, if I ever need to let out some hurt from my itchy fingers, I go to an Apple store and throw around their iPhones that are on display...I do not condone such sadistic actions, though.. Well, if you want to wreak some less physically harmful havoc at your local Apple store, you could always invert all of the computer displays when no one is looking (CONTROL + OPTION + COMMAND + 8). I shamelessly do this to every computer I can get my hands on before getting caught, and most employees don't know the keyboard shortcut to change it back, so they have to fumble around System Preferences on each computer to flip the colors back to normal.

    Anyone out there have any iPhone or Apple horror stories? What would you do if your iPhone fell into the pool?

matt

  • Visit matt's HardestLevel Site
    • Member Since: 6/12/2009

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